About the Artist

Over 15 years’ experience creating and crafting rich interactive and highly engaging video games as a concept designer, a team leader, and as an art director. During this time, I’ve helped shipped multiple AAA games in a range of roles, working across various disciplines internally and partnering w/ external teams, like marketing and design partners. In the years spent creating visual concepts and providing art direction, I have honed my design senses and have strong skills w/ color, composition, and designs that are supportive of narrative and game-play.

// EXPERIENCE
Take-Two | 2K Games - Silicon Valley
Unannounced Project
Art Director 
Apr 2019 - Present

Activision | Blizzard | Sledgehammer Games 
Unannounced Project
Studio Associate Art Director
Sept 2018 - Mar 2019

 Activision | Blizzard | Sledgehammer Games
Call of Duty : World War II
Zombies Art Director 
Feb 2017 – Sept 2018 

Activision | Blizzard | Sledgehammer Games 
Call of Duty : Modern Warfare 3, Advanced Warfare, WWII 
Lead Concept Artist 
Feb 2010 - Feb 2017 

Electronic Arts | Visceral Games 
Dead Space 2 
Concept Artist 
July 2009 – Jan 2010 

Electronic Arts | Visceral Games 
Dante's Inferno 
Concept Artist 
July 2008- June 2009 

Electronic Arts | Visceral Games 
Dead Space 
Concept Artist / UI Artist 
November 2005 - July 2008 

Electronic Arts | Visceral Games 
James Bond 007:From Russia With Love 
Concept / Texture Artist 
Sep 2004 - October 2005 

Electronic Arts | Visceral Games 
James Bond 007: Everything or Nothing II 
Concept Artist Intern 
May 2004-August 2004   

 

Macromedia Incorporated (Now Adobe)
E-commerce Production 
San Francisco, CA 94065 
June 2003-May 2004


Client:America Online (AOL)
Agency:JSW Productions & Creative Lift
Concept Art for Winter 2004 Marketing Campaign 
October 2004


Technical Skills
Adobe Photoshop, DaVinci Resolve, Illustrator, Maya, Modo, Blender, InDesign, Acrobat, After Effects.


Artistic Skills
Strong design and illustration skills based on the fundamentals of design aesthetics.


Education
Massive Black Concept Art Workshop Winter 2006
San Jose State University, San Jose, CA
Art and Design with an Illustration/Animation Concentration, May 2004

 

Achievements, Exhibitions & Awards
Bachelor of Fine Arts in Illustration/Animation Exhibition, May 2004 
Shrunkenheadman Art Gallery, Spring 2003 
Columbia University Scholastic Press Association, 1994

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